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  • This is by far the easiest solution to implement. Bertha's Berthas (multi-level indexes analogous to page tables) seem to be the data structure of choice.
  • Dangling pointers in the application are extremely dangerous. If your application gets back the same type of object as was originally identified by that key, it will not crash but rather it is likely to leak information.

System-allocated 64-bit keys without reuse

  • This has "sweet" semantics: assigned keys strictly increase with time.
  • We still don't have to worry about running out of the key space and wrapping around.
  • Berthas would be the data structure of choice for tables that never have deletes. With deletes, other options are not so easy:
    • Berthas with leaves collapsed to hash tables when they become sparse
      • Older objects that have many nearby deletes now incur a performance penalty.
      • Inner nodes of the Bertha still grow over time.
    • Berthas with leaves reused as they become sparse
      • Now a leaf can have multiple pointers coming into it
      • Some fraction of keys will have to be skipped over and not used
      • Splitting a key range to another server now requires unmerging the leaf.
      • Inner nodes of the Bertha still grow over time.
    • Hash tables

System-allocated (64-bit key, 64-bit generation number) tuples

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