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  • Extendible
    • Still expensive "rehash" time while the index is doubled in size; just consists of making any entire copy of the index
  • Linear
    • Not great unless shards are split prematurely since the original algorithm still requires bucket chaining
    • Even so, doesn't provide load relief where it's needed, but rather on nodes in a predefined order
  • Consistent
    • log(# shards) lookup time
    • can be mitigated by fixing the address space chunk size
    • opens up the same can of worms balancing enough keys per shard to keep index down while staying inside the cap of a single machineIn reality, high-radix radix trees can solve this

Example, create 1 node (shard) in the consistent hash map per GB in the system.
2^14 machines * 64 nodes = 2^20 nodes (shards)
Use 64 entry radix tree as ships with Linux for reverse address mappings and we have expected 3.3 accesses per lookup with index likely from 1 to 128 MB

B-Trees

  • + Supports range queries on totally ordered keys
  • +/- Allows several records from the same table to be returned with a single request
    • Can give control over placement if they can take advantage of it for locality
  • May cause a server to become a hot spot
    • Is this anymore true than with hashing?
  • - Latency (at least as bad as DHT)

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